Below are answers to some common questions about integrating Rich Presence with your game. If you don't see your question answered here, feel free to reach out to [email protected] for more help.Discord is most likely not automatically detecting the test build for your game because it's running from a directory we aren't looking for. In order to add your test build, go to your user settings in Discord, then to the "Games" subsection, click "Add it!", and select your process from the drop-down list.There's a couple things that could be going on:
we preempted your question you asked! Check out our Rich Presence Best Practices guide for a rundown on how to make your integration the best that it can be!
- If you're running two instances of the Discord client, check both!
- Double check that your
Discord_Initialize()function is correct.
disconnected()callbacks hooked up for debugging. You can open up the console in Discord and look for errors pertaining to
SET_ACTIVITYfor more information as well.Make sure you applied for approval! If you want these buttons on your players' profiles, we require your integration to go through an approval process. If you have applied and have been approved and still don't see the buttons, check your Discord console for errors.Discord will show presence for whichever game is currently focused or was most recently focused.Anyone can see your profile data, whether they own the game or not. They'll only be able to interact with chat invites or profile buttons if they own the game and have launched it at least once. Otherwise, the invite/button tooltip will show "Game Not Detected".Currently, the SDK does not support this. Party slot information is determined by the party data you sent in your presence payload.Unfortunately, the SDK does not support this feature right now. However, we hear your desires! We know that a lot of games, like customization-heavy RPGs, would benefit greatly from being able to programmatically upload assets. It may be something we tackle in the future.Go nuts! The SDK is open source by design. If you need or want to change something for the purposes of your specific integration—like changing our JSON parser, or changing all of the variable names to the names of your pets—go ahead and tinker to your heart's content.I'm happy